//	-----------------------
//Samplers
//	-----------------------
SamplerState PlaneTextureSampler{
    Filter = MIN_MAG_MIP_LINEAR;
    AddressU = CLAMP;
    AddressV = CLAMP;
};

//	-----------------------
//	Blendstates
//	-----------------------

BlendState BlendState_alp{
	BlendEnable[0] = TRUE;
	SrcBlend = SRC_ALPHA;
	DestBlend = INV_SRC_ALPHA;
	BlendOp = ADD;
	SrcBlendAlpha = ZERO;
	DestBlendAlpha = ZERO;
	BlendOpAlpha = ADD;
	RenderTargetWriteMask[0] = 0x0F;
};

BlendState BlendState_opq{
	BlendEnable[0] = FALSE;
};

